BACHELOR THESIS  ·  2026

JumpOne

Investigating player churn through an AI-analyzed Phaser.js platformer

▶  PLAY THE GAME — INSERT COIN TO CONTINUE —
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// STAGE 00  —  OVERVIEW

About the Project

MISSION BRIEFING

This project investigates how game mechanics influence player churn behavior. The integrated Phaser game collects anonymous telemetry data, which is later analyzed using AI.

// STAGE 01  —  HOW IT WORKS

From Gameplay
to Insights

01
PLAY THE GAME

Jump into the platformer. Your session is tracked anonymously while you play.

02
AI ANALYSIS

Telemetry data is analyzed to identify churn patterns and triggers.

// STAGE 02  —  DATA COLLECTION

What We Collect

Transparent research — anonymized data

[ COLLECTED DATA POINTS ]

Session Duration

How long each play session lasts

Level Progress

Which levels are completed or abandoned

Player Actions

Jumps, deaths, and interaction patterns

Churn Events

When and where players stop playing

[ PRIVACY GUARANTEES ]

Fully Anonymous

Random session IDs, no personal identifiers

Research Only

Data used exclusively for scientific analysis

No Tracking

No cookies, no cross-site tracking, no ads

GDPR Compliant

Designed with data protection in mind

// STAGE 03  —  TECHNOLOGY

Tech Stack

Built with modern tools for research

Phaser.js

HTML5 game framework powering the platformer experience

Node / Express

Backend server for telemetry collection and data processing

TensorFlow.js

AI/ML pipeline for churn prediction and pattern analysis